Qwinto
Description and Rules
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Qwinto is a fast-paced and compact dice game in which players try to fill in their score sheets as cleverly as possible. The game is easy to learn, but requires tactical choices and a little bit of luck.
Qwinto is a compact and exciting dice game that requires little explanation and guarantees fast-paced rounds full of fun.
🎯 Objective of the game
The goal is to score as many points as possible by strategically filling in numbers on your score sheet. There are three colored dice. You can decide how many dice to roll (1, 2, or 3). Enter the sum of the dice thrown in a row of the same color. Numbers must be entered in ascending order from left to right in each row. Mistakes result in penalty points, so choosing wisely is essential!
👥 Target audience
Suitable for families and groups of friends
Recommended age: 8 years and up
Ideal for players who enjoy fast-paced and accessible games
Perfect as a filler game or during a game night
👤 Number of players
Minimum: 2 players
Maximum: 6 players
Type of game
🍀 Luck: 🔴🔴🔴🔴⚪ The dice determine which numbers you can write down, so chance plays a big role.
💣 Risk: 🔴🔴🔴⚪⚪ If you cannot or do not want to write down a number, you sometimes have to place a penalty cross. Players must therefore carefully consider when to use a number.
🧠 Tactics: 🔴🔴🔴🔴⚪ It is important to choose strategically where you write your numbers in order to score as many points as possible and build rows wisely.
📖 Rules of the game
PREPARATION
1. Each player receives a score sheet and a pencil.
2. Decide who will be the starting player.
3. Prepare the three dice.
GAME PLAY
Players take turns.
The active player can choose between two options:
1. ROLL ALL DICE The active player rolls all three dice. All players may write down the sum of two dice. The sum must be entered in the row with the same color as one of the dice used.
2. ROLL FEWER DICE The active player may also roll only one or two dice. In that case, only the active player may use the result.
WRITING DOWN NUMBERS
Rules for filling in numbers:
– Numbers must increase from left to right.
– You may skip squares.
– Skipped squares remain empty and count as minus points later.
ERRORS
If a player cannot write down a valid number during their turn, they must mark an error.
END OF THE GAME
The game ends when:
– a player has four X's, or
– two rows are completely filled in.
SCORING
1. Count the highest value filled in each row.
2. Subtract 5 points for each X. The player with the most points wins the game.